Quick giveaway: Two passes to the DOTA 2 beta (updated w/winners)
Are you interested in DOTA 2, the Valve-fueled sequel to everyone’s favorite Warcraft 3 mod?*
Would you like to try out the currently live beta, despite the fact that I might end up on your team and ensure your loss?
If so, you’re in luck, because I have not one, but two beta keys available to give away. What do you have to do to get one?
It’s simple: Leave a comment describing a character that would make the best inclusion in DOTA 2 and why.
Spiderman? Carmen Sandiego? Julian Assange? It’s up to you, just make it count. Bonus points if you describe their available skills and ultimate ability.
The best two answers will get a copy of the beta for Steam (PC). I’ll choose winners at the end of this week. In the meanwhile, I’m too busy unintentionally feeding the enemy team to post more well formulated thoughts than “holy hell I am terrible at this game.”
Winners Update
I’d like to congratulate our winners, CaptainCraven and dxCUDA for mixing the right amount of detail, humor, and meta-humor into their entries The Feeder and Deadpool, respectively. They will be contacted via e-mail with their prizes: entry to the DOTA2 Beta!
CaptainCraven’s entry: The Feeder
The Most common champion in DotA 2, said to be OP by many, and OOP by few, The Feeder is in almost every game, often, due to a game ruining glitch, the whole team plays as The Feeder. With no further adu, I bring to you, the feeder!
Feeder is a Ranged Mele Carry Support…Tower.
Base Mana: Empty
Base Health: None
Base Range Attack: The Whole Game,
No Cool downs, ever. Cool downs are stupid.
Never Levels, so upon level, it stays at level 1
Q- The Almost Gank : upon discovering an “all star” (Can I still call them allstars?)all alone and with low health, The Feeder will try and super ninja attack, or in laymans terms, “Gank” the poor (Financially) and unaware target. What the poor (situationaly) Feeder does not realize is that he sucks. And due to the Dota combat triangle, “Sucking” losses to “I have no idea whats going on” 60 % of the time…. ALL THE TIME!W – The AFK: Often confused with Auto-Fellatio- Kinesthetics, the AFK much more satisfying, and much less religiously fulfilling. Upon 1st activation, The Feeder will do nothing for a 10 sec period. If activated for a second time *between any prime numbered seconds*, the Feeder will activate its passive ability, in which it will become AFK for upto the entire match, but no shorter a time then until the first team fight is finished. Addendum: A favorite tactic of MLG Feeders is to active AFK on the enemys side of the river, so that you gain bonus AFK at twice the rate. Addendum Addendum: A study has shown that feeders with TopTierTactics in their favorite bar are 100% more likely to go AFK when a new articles comes up. THE MORE YOU KNOW
(The Letter That Comes After W…X) X – The Solo Rush: Always leveld up first, Solo rush is a Feeders main ability. It allows them to run straight at the opponents with a complete disregard for personal or hygienic safety. Either straight at a tower, or slightly curved towards enemys, Solo Rush is a fan favorite. This is another build that can be played however. If Solo Rush is activated with over 90% health, the Feeder will run away from the nearly dead enemy, or from the team fight. This will cause glee to spew from the feeders teammates … MOUTHS, I said spew from their mouths; and rage to be extracted from there enemies
ULTIMATE!!11! – The Trash Talk: Ranging from the silly, “LoL is beter then DotA”, to the downright ridiculous, “Who the Hell is WiNGSPANTT?” Feeders have been known to say anything upon activation of there R. Often the feeder will end up insulting its own mother, or in a rare turn of events, will turn on its friends and start yelling at the other team. Unfortunately, what often happens is that the ulti is aimed at the feeders own team, applying a debuff of -67% teamwork for 87 Sec.
Aghanim’s Scepter Can’t be purchased, for that would take too much gold.
Are you still Reading? Really? Well This is me Hoping I win, I should right? I gave up studying for this! O wait, you said a quick contest, didn’t you…
TL:DR I should get one of the Beta Passes
dxCUDA’s entry: Deadpool
John Kassier voicing DeadPool with all his witty remarks and gimicks.Hero difficulty – intermeditate.
Deadpool is a mixed melee/ranged tank.
Deadpool is best played with an aggressive style, used as an early ganker. Deadpools versatile loadup makes him suitable for a variety of situations.
Health: 510
Mana Pool: 260
Attack Range: 75
Armor: 3.40
Damage – 49 – 53
Attack Animation: 0.3 / 0.6
Casting Animation: 0.3 / 0.47
Movespeed: 320
Missile Speed: Instant
Attack Range: 125 (melee)
Base Attack Time: 1.40Q- Quick draw – Deadpool takes aim with his trusty handcannon.(70/84/112/150) Damage
Cooldown:7/8/9/10 seconds
Casting Range: 300W – Now you see me – Deadpool blinks to opponent. Causing (95/110/140/180) damage. All enemies in path take 20 damage for every cm they are from Deadpool
(110/110/110/110)mana cost
(100/100/100/100)Cool downE – Now you don’t – Deadpool blinds target with a flash grenade for (1.3/1.5/1.7/2.0) Seconds. This speel has an orbed effect. Enemy takes damage in accordance to the distance away from DeadPool
Cooldown:10/12/15/17 seconds
Mana cost (60/70/80/100)R-Can’t hurt me- Deadpool becomes impervious to melee damage for /1.0/1.2/1.3/1.5 Seconds. All enemies within a 100 unit radius become stunned for 0.9/1.0./1.2/1.5 seconds
mana cost (160/170/190/195)
Cooldown: 110/100/95/70 Seconds
Casting Range: Self/100
* Excuding Footmen Frenzy, of course.
Nathan Drake. Has the ability to lower enemies’ accuracy by 50% because they’re too busy looking at his hair. Ultimate ability is somehow surviving NO MATTER WHAT you do to him.
I think….
Candlejack should make it in the game. He seems like a jack of all trades (pun intended) and he’d be awesome to have, and shi
Well, I think Gabe Newell would be a nice inclusion to the game.
He’s a beloved real life character who can use his “Valve time” skill to slow down the rival team development, also he can eat the critters and become a ball to roll over enemy towers :D
Chuck Norris, enough said :-)
Hmmm, a chance at the DotA 2 beta, or final exams?
I’m of the mind that portals make everything better. I also want to see another multi unit here (such as Brood Mother, Invoker, Meepo, etc, etc) after about a year of playing LoL and being limited to Shaco in that respect, so I nominate the Co-op robots of Portal 2. Their first three skills could be gestures. For example, one skill could be a hug, that requires them to be within melee range of each other, but heals them each a scaling amount of HP. The other could be paper rock scissors, with the loser being tossed at a point,doing damage landing. The last could be the robots dancing, perhaps slowing anyone who’s looking at them.
The ultimate would of course be the portal gun. Each one gets 2 portals, that are enemy accessible too. Not sure if they should be persistent or disappear after a certain amount of time.
I was thinking the spy would be cool if he was in dota.
He would be ranged because of his revolver. He would have an ability to go invisible that would drain his mana the longer he is invisible. His ultimate would probably be a backstab, but implementing something so powerful would probably be hard to balance. And maybe whenever he gets a kill with a backstab he disguises as that hero. His passive could be that he gains back mana when he kills a unit (equivalent to getting more cloak for weapon pick ups). Maybe a skill to disable towers for a short time(sapper). He would also have an ability to taunt an enemy (makes them auto-attack him for a duration) since this is what happens anyways in TF2.
Maybe the pyro could be in dota as well. He would reflect spells and have short range flamethrower XD.
A giant with a chainsaw.
1. it will scare the shit out of anything
2. chainsaws are cool
3. it makes sense that a giant would be a tank
4. or just let it have a minigun like the tf2 heavy
Im going to have to go with Chuck Norris as a character
It would be simple mechanics and easy to implement. 1 move and 1 move only, that will be the round house kick. It will be on a -2 second cool down and instantly kill all nearby enemies. It might be a little overpowered but i mean come on….it’s chuck norris
Well, let’s look at some TF2 = Dota 2 compararisons.
Scout = Windrunner (you know it’s true)
Soldier = Dragon Knight (quite versatile, rocket launcher/fire missile)
Pyro = Lina
Demoman = Batrider
Heavy = Axe
Medic = Omniknight/Witch Doctor
Sniper = Sniper (:P)
Spy = Riki
Leaving only the Engineer that has a more unique set of skills.
So, I present THE ENGINEER AS A DOTA 2 HERO!
Q – Sentry – Builds a sentry that deals damage when other team is in range. Upgrades with each level to have more health and higher dps, level 5 having fireballs flying out that lock on. There can only be one sentry built at a time.
W – Dispenser – Creates a beacon that increases the regen rate of health and mana. The rate is increased every level. There can be only be one beacon built at a time.
E – Teleporter – Creates a teleporter that allows teammates to teleport to any friendly building. Acts like a free Town Portal Scroll. The speed of teleportation is increased every level. There can be one teleporter at a time.
R (Ultimate) – Frontier Justice – The Engineer gains a revenge shot stack for every building destroyed by an enemy. When activated, the next basic attack from the Engineer will deal increased damage and stuns for a period of time and takes away a revenge stack. He will fire revenge shots until there are no more stacks. Increased damage and length of stun on each level.
Maggie Simpson-The Menacing Toddler
One of the sneakiest and cunningly secretive assassins in TV history. This toddler will certainly get the job done.
Maggie is a melee intelligence ancient.
Q-Pacifier-A single target 2 second disable the deals a small amount of damage over time(80/105/130/155)-100 mana all ranks.
Cooldown:8/9/10/11 seconds
Casting Range: 550
W-Sneak-Maggie gets on all fours gaining movement speed. Upon reactivation Maggie’s next basic attack stuns the target for (1/1.5/2/2.5 seconds) and deals (100/140/180/220) damage.-90/120/150/180 mana
Cooldown: 12/13/14/15 seconds
E-Blind Assassin- Maggie closes her eyes and shoots 3 short range bullets in three different directions at random). These bullets deal(75/125/175/225) damage. -60/80/100/120 mana
Cooldown:5/7/9/11 seconds
Casting Range:625
R-Time For Bed- Maggie summons an evil crib knocking up all ancients in the area and dealing (350/450550) damage. Enemies under 50% health take an additional 100 damage.- 200/250/300/ mana
Cooldown: 90/100/110 seconds
Casting Range: 900
Base Mana Pool: 240
Base Health: 460
Basic Attack Range: 125
Think about it.
Oh and gl everyone, and thanks for this opportunity ^_^
I think that WiNGSPANTT would make the perfect DOTA 2 hero:
Ranged Intelligence hero (because he’s obviously intelligent) with a wired mouse as his weapon of choice which he uses like a whip.
First ability (Q): Great Looks
12 second cooldown, 80 mana cost
WiNGSPANTT stops what he is doing and strikes a pose. With this pose, enemies are frozen into place staring at his awesomeness for 2/3/4/5 seconds. In the event that they take damage, they are awoken. Unfortunately, WiNGSPANTT’s looks are so good that it also freezes friendly teammates.
Second ability (W): Muscle Flex
1 second cooldown, 35 mana cost
WiNGSPANTT flexes the guns. Each time that he flexes, all enemies within 900 range take 20/30/40/50 damage. Enemies who are frozen with WiNGSPANTT’s “Great Looks” ability take double damage from Muscle Flex.
Third ability (Passive): Totally Cool Aura
When WiNGSPANTT is around friendly heroes, they are granted bonus movement speed and intelligence (because his intelligence rubs off). 4/8/12/16% movement speed granted per level and +1/2/3/4% intelligence.
ULTIMATE (R): BETA KEY GIVEAWAY!
175 mana (20 second cooldown) 500 range
WiNGSPANTT can use this ability to potentially win the target a beta key.
If the target is an enemy, there is a 50% chance that they are damaged for 300/400/500 HP (this is him throwing a fake key at them, they are saddened and hurt). There is also a 50% chance that the enemy is healed for 100/200/300 HP. Giving away beta keys is risky business and doesn’t always work out (because they could sell it, like jerks).
If the target is a friendly hero, there is a 50% chance that they are healed for 300/400/500 HP. There is also a 50% chance that they are rooted into place for 3 seconds, with a sad face because they didn’t get a key.
Honestly, I’m not sure what has taken so long to get the WiNGSPANTT hero ported into DOTA 2.
The Alien from The Thing
You start off as an alien creature with nothing special about you.
Every creep you hit with your infect attack regardless of being an enemy or an ally becomes a part of your team. You can choose not to control them as of yet but their corpse does not dissolve when they die.
When you start to control the dead or live creeps, you become a swarm. It does not matter if your Alien form is killed. You’re still in the game as long as one of your creep army is still alive. To balance the game, only the Alien form can infect.
When you kill a hero, you have a “spell” that can revive this recently killed hero’s corpse. You now have a hero unit in your army that has a timed life, auto-attacks, and which you can only control their movements.
The Thing’s ultimate is combining all its infected creep minions into one mass of twisted, mangled array of body parts with a life measurement equal to how many creeps are in it. It can only cast the hero’s spells if the original Alien body is part of the body mass but otherwise, it is basically a melee unit. Alien ultimate form is also slowed down depending on the amount of creeps that compose it.
For reference of appearance, please see images from the movie The Thing. Its original and recent prequel.
When you say original do you mean The Thing from Another World or The Thing (1980’s)?
The Thing from the 1980s. It’s also the same alien in the recent movie The Thing which serves as a prequel to the old movie.
The Flash!
It would be a great match with storm spirit ;)
1st skill – Advanced toward an enemy, giving a punch and back to original position in a flash
2nd skill – Circling enemies which produces static and deals damage to enemies in the area. The closer the enemy to the circle the more damage
3rd skill – Just a passive skill increasing his attack speed and movement speed
Ultimate – Move fast in a straight line and enemies within the line would be carried forward by flash dealing an amount of damage. The path leaves a static so enemies passing the line would also deal an amount of damage. (More like a spear where he grabs the enemies :D)
Pikachu. No fucker wants to mess with pikachu! Hes cute, hes yellow, has red cheeks and electrocutes anything that moves. Bad ass
Russel Peters! MUAHAHAHAHA! The game needs a decent person with proper clothing ;D an Indian hehe!
Skill 1: Throw the microphone :D
Skill 2: Farts! The gas slow enemy movements!! AOE!!
Skill 3: Take out a bowl of curry which heals him and makes any 3 hits / 2 skills misses him but then next skill/hit on him will deal 50% of healed life to him instead ;D
Ultimate Pawaa! : Somebody Gonna Get A Hurt Real Bad!! He make jokes that will make a hero laugh HAHAHAHAHA! It drains their mana and life ;p Channeling!!!!!
Popeye
Skill 1 – The Popeye laugh.
Enemy heroes stand in awe of such an awesome laugh and are immobilized for 1.5 , 2 , 2.5 , 3 seconds.
Skill 2 – Punch
Punch enemies knocking them back 150 , 300 , 450 , 600. Slow’s movement speed by 50% for 1/2/3/4 seconds.
Skill 3 – Passive
Gain an Additional 10/15/20/25% Damage and HP from eating Spinach
Ultimate – Eat Spinach
HP and Damage increased 75/100/125% for 20/30/40 seconds.
Cotillion, Patron of Assassins, from Malazan Book of the Fallen.
Why?
“An assassin’s. Once mortal, then Ascendant…At least it was so in the case of Dancer, who did not kill for coin, but for a cause that was less self-aggrandizing than you might think. In his mind, he was a man who fixed things. He viewed himself as honourable. A man of integrity, was Dancer. But efficiency was a cold-blooded master.”
He’s fast, strong and slightly a dark persona. As a patrongod of assassins should, he is a master of the blade… nothing more to ad to that other then… pure epicness :)…
How about.. The Hulk?? (Strength)
Skill 1: Boulder Smash – Throw a boulder at a selected target that does damage and a small stun.
Skill 2: Hulk Frenzy – A massive boost in attack speed for a short duration, but the catch is Hulk will only attack the closest enemy unit.
Skill 3: Giant leap – A Hulkish leap for 300-600 units that delivers no damage but slows in an aoe for 15-35% for 2-3 seconds.
Ultimate skill: Gamma slam – Hulk slams the ground delivering hard nuking damage that stuns for 1 second and causes all enemy units to move randomly in an outward direction for 100 units.
Thanks, and I hope I’m lucky enough to get one of the keys!
: )
night stalker becouse because half the time a match is one of the best heroes when it comes to 1v1 or stalking the prey
Rowan Atkison ( Johny English )
A man that cant be defeated no matter what mission came to him.A pro and and a sucessful agent.A Agilty(Agent) Hero.But he is a semi str..Agi : Str : int = 3 : 2,5 : 1 ratio
(Q) – Steel Body
After learning with Buddha , Rowan got enermous energy to protect his body from any dangerous attack.He is invulnerable to any Attack for 4/5/6/7 second
Cooldown : 75/70/70/65
(Q) – Agent Walk
With a Pro agent license , he can walk silently without noticed by the enemy.
Invisible for 10/14/16/18 second
Cooldown : 40/35/35/30
(W) – Umbrella Rocket Launcher
When he open his umbrella , a rocket launch from it and hit the enemy.
Cool Down : 60/55/50/45
Damage 100/150/200/250
Range : 900/1000/1050/1100
(E) – Ressurection
After defeated in a battle , he can be ressurected by a girl kissing him.A power came out from him and full health&mana.
Cool Down : 90/100/100
DeadPool
John Kassier voicing DeadPool with all his witty remarks and gimicks.
Hero difficulty – intermeditate.
Deadpool is a mixed melee/ranged tank.
Deadpool is best played with an aggressive style, used as an early ganker. Deadpools versatile loadup makes him suitable for a variety of situations.
Health: 510
Mana Pool: 260
Attack Range: 75
Armor: 3.40
Damage – 49 – 53
Attack Animation: 0.3 / 0.6
Casting Animation: 0.3 / 0.47
Movespeed: 320
Missile Speed: Instant
Attack Range: 125 (melee)
Base Attack Time: 1.40
Q- Quick draw – Deadpool takes aim with his trusty handcannon.(70/84/112/150) Damage
Cooldown:7/8/9/10 seconds
Casting Range: 300
W – Now you see me – Deadpool blinks to opponent. Causing (95/110/140/180) damage. All enemies in path take 20 damage for every cm they are from Deadpool
(110/110/110/110)mana cost
(100/100/100/100)Cool down
E – Now you don’t – Deadpool blinds target with a flash grenade for (1.3/1.5/1.7/2.0) Seconds. This speel has an orbed effect. Enemy takes damage in accordance to the distance away from DeadPool
Cooldown:10/12/15/17 seconds
Mana cost (60/70/80/100)
R-Can’t hurt me- Deadpool becomes impervious to melee damage for /1.0/1.2/1.3/1.5 Seconds. All enemies within a 100 unit radius become stunned for 0.9/1.0./1.2/1.5 seconds
mana cost (160/170/190/195)
Cooldown: 110/100/95/70 Seconds
Casting Range: Self/100
i think it should be the nyan cat!
stuns enemies with rainbow fart,
confuses them with the sweet smell of poptarts
special ‘sugar rush’ power,
:D
Duke Nukem:
Q- Chew Bubblegum, Duke Nukem spits gum onto the ground dealing damage equal to his Kick Ass counter (Each kills adds 25 counters) to anybody stepping it.
W- Let’s Rock, Duke takes a giant shotgun from his back, closes his eyes and whatever he hits dies instantly, range extended.
E- Sorry Baby, Duke sacrifices all his fellow team-mates to instantly win the game (Power can only be applied once Kick Ass counter reaches 1000)
R- Forever, once the game reaches 15 yea…err…minutes, your team loses the game!
It’s obvious … Hero Brine :]
Q- Snake Eyes: Stun an enemy forever(!)
W- Block Rain: It rains Cobblestone Block out of nowhere as an AoE.
E- Call Notch: Hero Brine calls Notch and gets a Lag that teleports you to your enemy.
R- Delete: Delete the enemy and make him/her pay for not playing Minecraft.
MFG Benno … hopefully awaiting a key :)
Adventurerer
– Ultimate Ability: Take An Arrow. Any hero attack against you sends you into an Early Retirement, granting Buyback Gold (whatever the current buyback price is)
Justin Bieber. Word. Btw I probably shouldn’t get the prize since I’m a writer anyway, but just for kicks.
Maybe it’s because I like playing Zelda in Brawl all the time, but I say the goddess Hylia from The Legend of Zelda should be in DotA 2.
Abilities would be as follows:
Q – Din’s Wrath – Hylia gathers strength for 1 second in her sword and unleashes a wave of destruction in the direction she is facing, leaving the earth scorched. Deals 80/150/220/290 damage in a line, while also dealing 20/30/40/50 damage over 2 seconds to units who tread over the scorched area. Lasts 3/3/4/4 seconds. 12/11/10/9 second cooldown. 90/100/110/120 mana cost.
W – Farore’s Judgement – After 3/3/2/1 seconds, Hylia teleports a distance of up to 2250/2500/2750/3000 units. Upon arriving at the destination, all allied heroes receive + 8/12/16/20% Movespeed increase, whereas enemy heroes receive a – 10/15/20/25% Movespeed decrease. Duration lasts for 3/4/5/6 seconds. 31/28/25/22 second cooldown. 120/130/140/150 manacost.
E – Nayru’s Protection – Passive: Allied heroes within a 400/600/800/1000 unit distance from Hylia receives a shield that absorbs up to 40/80/120/160 points of post-mitigation damage. Once the shield breaks, enemy units within a 150/200/250/300 unit radius will receive the absorbed damage. Shield recharges upon using Active ability.
E – Nayru’s Protection – Active: Hylia sacrifices her passive aura to protect herself, absorbing and unleashing twice the amount of damage. Shield duration is 8 seconds when active. Upon activation of the ability, the passive aura will return after 30/26/22/18 seconds. No mana cost.
R (Ultimate) – Goddess Favor (Uses Wish Counters – Hylia may store up to 3 Wish Counters, which recharge every 65/60/55 seconds, or whenever Hylia receives a kill. Receiving an assist reduces the current cooldown by 30 seconds. Dying removes all Wish Counters. Leveling up this ability grants one Wish Counter.)
Hylia can grant one of 2 favors, which apply to either herself, an ally, or an enemy unit. If cast on herself or on an ally, the unit will be Blessed, receiving a + 15/25/35% increase in all base stats and be healed for 150/250/350 health over 10 seconds. If the target is an enemy unit, the target will be Cursed, receiving a – 15/25/35% decrease in all base stats and take a non fatal 200/350/400 points of damage over 10 seconds. 300/350/400 mana cost. 1 second cooldown.
Ultimate can be amplified with Aghanim’s Scepter:
If a Blessed unit kills a target, the Blessing will refresh. If the Blessed unit dies, the enemy unit who performed the killing blow will be Cursed. Can only refresh once per use of Goddess Favor.
After finishing this, I realize it’s a long description. Also, I’m EXTREMELY looking forward to playing DotA 2, and although I can wait until release, any chances at early access would be awesome. Oh, and to WiNGSPANTT, everyone has to start somewhere in order to get better. If we do ever find each other online, I’ll be happy to be on your team and help you to get better one kill/assist at a time! :D
Ah, I forgot a few points:
Hylia is a melee Support champion of the Intelligence class, with higher points in Strength then most Int. heroes, but with a reduced Agi. base. She also has a high armor base, but not so high Magic Armor. Finally, she gains about 0.8 Agi, 1.6 Str. and 1.8 Int per level (I think that would be right), or at least that’s the ratio I would have it in terms of percentages, so that she can be a meaty support.
And with that, I’m off to bed. Here’s hoping for news!
Yoda.
Who doesn’t love yoda?
He could have pretty cool force abilities too, letting him push/pull terrain such as trees around, or lightsaber abilities.
I’d pick him just to listen to him talk.
The Mask
He can eat your superpowers! even the mask can beat goku! all he has to do is eat his kame hame ha! :))
he’s sexy too and the girls loves him, inspite of his mega powers… lol…
He’s ultimate move is to call his dog and let him wear the mask ! go fido! :))
Skyrim Imperial
Skill #1: Steal your sweetroll – Steals 75/140/200/300 in mana and deals it back as damage to enemy hero.
Skill #2: Obnoxious dragon shout – Extremely loud and annoying shout that deals 0 damage but pushes enemies outward and stuns for 1.5/2/2.5/3 seconds in a 600 aoe.
Skill #3: Pickpocket – steals 100/200/300/400 gold from an enemy hero but when doing so causes self to have 150%/175%/200%/250% amplified damage for 10 seconds, and if killed within that duration pays 100/200/300/400 gold bounty on top of death gold loss penalty.
Skill #4: Arrow to the knee – You used to be DOMINATING!!!.. til you took an arrow to the knee.. 400/500/600 damage via arrow to the knee, plus you are crippled with a 50% slow til you DIE >:D mwahaha, or for maybe 2/3/4 seconds.
The Narrator from Bastion. He woos the enemy with his smooth, smooth voice and then shouts at them. Because little did anyone know, he is DRAGONBORN.
Freddy Mercury.
Q: bicycle race: speed? Something.
E: Don’t stop me now: 80% resistance to all damage for 3.5 seconds.
W: Another one bites the dust: instant kill everything.
R: ULTIMATE
We are the champions: no idea.
I just love Freddy Mercury <3
Obviously Ice Frog ^-^ !
Not too sure what his moves would be like, im not that creative ><! . but he would HAVE to be a hero. I guess only those who played DotA would get the reference.
I’ll tell you who’d make a bad hero; Jesus.
Can you imagine the respawn time on the guy…
Charlie Sheen- the ultimate in good looks and brilliantly thought out choices make him the best Dota 2 hero. (sense my sarcasm….)
Q- Tv interviews- His fantastic tv interview has repulsed the entire world, making every hero on the map run away from him.
W- Dyeings for fools(passive)- Charlie can’t die, it is for fools.
E- Party moment- Charlie exposes people to the magic, forcing his team to party and gain monumental benefits.
R- Winning- Charlie has made a lot of winning choices in his life, and as such once he reaches level 6 he wins the game…. WINNING
Leroy Jenkins
1. all right chums LET’S DO THIS – Leroy charges in at selected location and does 200/300/400/500 damage in a 150 aoe, and inflicts a 5/10/15/20% slow for according to how many friendly heroes are nearby. If none, inflicts same damage back to self and a 1 second stun.
2. LEEROOOYYY – causes nearby enemies to target leroy for 1/2/2.5/3 seconds and nearby allies to be immobilized for 1 second.
3. JENNNKIIINNS – aoe speed buff of 10/15/20/25% for 10 seconds, and at the end of duration is debuffed with -2/-4/-6/-8 armor.
4. At least I got chicken – instantly teleports chicken courier to leroy with a 200 second cooldown. At level 2 gains the ability to heal leroy instantly at the cost of the chicken’s death. And at level 3, gains the ability to switch places with leroy.
Chuck Norris-He has just one skill, but if you use it you won the game instantly
The Goddamned Batman.
Q – Batarang: Throws a batarang that whacks an enemy’s head for x damage and stuns (or maybe slows?).
W – Smokebomb: Drops a smoke grenade at Batman’s feet that causes him to become invisible as long as he’s inside the small(ish) cloud. The invisibility lasts for a second or two after he leaves it, or if he attacks while in or out of it. It also drastically reduces sight range for enemies that are in the cloud.
E – Grapplehook: Launches a grappling hook that attaches to the ground or other terrain and quickly pulls Batman towards it. Can be used when inside the cloud to disappear from battle in a pinch.
R – Beatdown: Prepares Batman for a counter which silently counters the next non-creep attack and suppresses them while batman unleashes rapid, repeated blows, finishing with a knockback.
Obviously would need some fine tuning, but then, I’m not sure how Dota 2’s damage system is going to work, so I can’t justify putting numbers in right now.
THE FEEDER
The Most common champion in DotA 2, said to be OP by many, and OOP by few, The Feeder is in almost every game, often, due to a game ruining glitch, the whole team plays as The Feeder. With no further adu, I bring to you, the feeder!
Feeder is a Ranged Mele Carry Support…Tower.
Base Mana: Empty
Base Health: None
Base Range Attack: The Whole Game,
No Cool downs, ever. Cool downs are stupid.
Never Levels, so upon level, it stays at level 1
Q- The Almost Gank : upon discovering an “all star” (Can I still call them allstars?)all alone and with low health, The Feeder will try and super ninja attack, or in laymans terms, “Gank” the poor (Financially) and unaware target. What the poor (situationaly) Feeder does not realize is that he sucks. And due to the Dota combat triangle, “Sucking” losses to “I have no idea whats going on” 60 % of the time…. ALL THE TIME!
W – The AFK: Often confused with Auto-Fellatio- Kinesthetics, the AFK much more satisfying, and much less religiously fulfilling. Upon 1st activation, The Feeder will do nothing for a 10 sec period. If activated for a second time *between any prime numbered seconds*, the Feeder will activate its passive ability, in which it will become AFK for upto the entire match, but no shorter a time then until the first team fight is finished. Addendum: A favorite tactic of MLG Feeders is to active AFK on the enemys side of the river, so that you gain bonus AFK at twice the rate. Addendum Addendum: A study has shown that feeders with TopTierTactics in their favorite bar are 100% more likely to go AFK when a new articles comes up. THE MORE YOU KNOW
(The Letter That Comes After W…X) X – The Solo Rush: Always leveld up first, Solo rush is a Feeders main ability. It allows them to run straight at the opponents with a complete disregard for personal or hygienic safety. Either straight at a tower, or slightly curved towards enemys, Solo Rush is a fan favorite. This is another build that can be played however. If Solo Rush is activated with over 90% health, the Feeder will run away from the nearly dead enemy, or from the team fight. This will cause glee to spew from the feeders teammates … MOUTHS, I said spew from their mouths; and rage to be extracted from there enemies
ULTIMATE!!11! – The Trash Talk: Ranging from the silly, “LoL is beter then DotA”, to the downright ridiculous, “Who the Hell is WiNGSPANTT?” Feeders have been known to say anything upon activation of there R. Often the feeder will end up insulting its own mother, or in a rare turn of events, will turn on its friends and start yelling at the other team. Unfortunately, what often happens is that the ulti is aimed at the feeders own team, applying a debuff of -67% teamwork for 87 Sec.
Aghanim’s Scepter Can’t be purchased, for that would take too much gold.
Are you still Reading? Really? Well This is me Hoping I win, I should right? I gave up studying for this! O wait, you said a quick contest, didn’t you…
TL:DR I should get one of the Beta Passes
Oh damn, some one already said Chuck Norris.
Oh well, Chuck Norris then.
The Troll
Debuff oriented tank
Passive- Backwards Thinking
The more people attack you the stronger you are.
Q- Flame
Verbally abuse an enemy hero. If they are alone the debuff’s power is doubled
W- Bait
Taunt the enemy champion into attacking you by enraging them
E- Clone
Temporarily clone yourself. The only thing stronger than a troll is two trolls.
R- Invincibility
You cannot be killed because YOU ARE A TROLL!
Rick Perry would make a great addition. He could kill enemy creeps with his spell “Gay creeps can not openly serve” and therefore render them useless. His strongest spell would be “Protestant Mass” where teammates would gain a +15 in armor for 15 seconds.
Hello awesome review dude. just finally decided to open a giveaway for some steam dota 2 keys :) subscribing to rss btw.
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