Duels of the Planeswalkers 2013 DLC deck pack 2: Gruul and Orzhov deck lists
In the original Duels 2013 DLC and the follow-up DLC deck pack #1, players got their hands on Ravnica and Gatecrash-themed guild decks for Izzet, Golgari, Selesnya, Rakdos, Azorius, Simic, and Boros.
Today, we’re proud to reveal the deck lists for the last remaining Ravnica guilds,* Gruul and Orzhov. The former green/red Berserker Rage captures the clan’s passion for pounding, while the latter Grim Procession makes a mockery of the afterlife. At the same price as previous packs, these decks are a steal for fans of Big Nasty Creatures.
DLC Deck Pack #2 Top 10 Picks from each deck
While you can certainly see the full deck lists below, this video gives you an overview of my favorite cards from both Berserker Rage and Grim Procession. Get a head start on your deckbuilding with these picks, and get additional insight into the themes and strengths of each deck!
Gruul (G/R) deck list: Berserker Rage
True to its name, Berserker Rage is all about winning with your fists/claws/airborne bodies. With a large number of undercosted fatties, this Gruul deck is capable of putting on a lot of pressure, especially for anything that relies on damage-based removal to keep the board clear of threats.
Unlike previous green/red Duels decks, Berserker Rage doesn’t have a particularly aggressive mana curve before turn four. There isn’t any ramp, and most of the creatures that cost between one and three mana are easily dispatched. As a result, Gruul players will more frequently find themselves setting up defense in the first few turns as they plan to unleash big hitters like Rumbling Slum, Shivan Wurm, and the like.
Of course, once those big boys hit the battlefield, your opponent is going to need answers fast. Most of these critters are vulnerable to removal, but the deck has enough threats that it can topdeck 5/5 creatures easily even after the first few have been killed. Failing that, pump effects like Rancor, Berserk, and Wildsize can put the hurt on enemies even if you’re only capable of keeping smaller beasts in play.
One of my initial fears for Berserker Rage was that, as a midrange aggro deck, it would run out of steam by turn seven or eight, allowing control decks like Crosswinds and Sky & Scale to stomp all over it. While that’s certainly a consideration, a few inclusions can help Gruul overcome defenses and eke through lethal damage. Multiple cards are capable of granting your big attackers trample. Other effects like Fling and Soulblast can hurl insane pain directly at your enemies’ faces.
If anything, Berserker Rage will have the hardest time overcoming heavy removal, as well as fast piles like Goblin Gangland. After all, dropping a 7/7 creature on turn five is only a good deal if you actually live to turn five! For these reasons, I anticipate this green/red deck will land in the upper-mid tier, being a worthy contender against the majority (but not all) of the most common decks.
Surge to victory with the red and green “Berserker Rage” deck. Summon formidable monsters, and when opponents let their guard down, use might magic to double their size!
- 1 Essence Warden
- 2 Tattermunge Maniac
- 2 Tattermunge Witch
- 3 Gruul Guildmage
- 2 Colossal Might
- 1 Rancor
- 1 Berserk
- 2 Sacred Wolf
- 2 Bloodrock Cyclops
- 2 Centaur Courser
- 1 Mage Slayer
- 1 Fires of Yavimaya
- 3 Wildsize
- 2 Wickerbough Elder
- 4 Gruul Scrapper
- 2 Berserkers of Blood Ridge
- 1 Silverback Ape
- 2 Shivan Wurm
- 1 Borborygmos
- 4 Terramorphic Expanse
- Forest
- Mountain
Berserker rage unlocks
- Boartusk Liege
- Spellbreaker Behemoth
- Colossal Might
- Vengeful Rebirth
- Breath of Fury
- Runes of the Deus
- Berserk
- Apocalypse Hydra
- Rancor
- Blitz Hellion
- Fires of Yavimaya
- Colossal Might
- Runes of the Deus
- Branching Bolt
- Ulvenwald Tracker
- Deus of Calamity
- Breath of Fury
- Ulasht, the Hate Seed
- Stonebrow, Krosan Hero
- Blitz Hellion
- Branching Bolt
- Rumbling Slum
- Feral Animist
- Soulblast
- Breath of Fury
- Wildsize
- Branching Bolt
- Fling
- Chameleon Colossus
- Skarrgan Skybreaker
Orzhov (B/W) deck list: Grim Procession
Grim Procession is actually incredibly similar to Berserker Rage in that its real threats don’t really show up until turn 4. This black/white deck features a lot of early removal and control options, but most of the cheaper creatures (save Vampire Nighthawk) are expendable throwaways you’ll primarily use to stall faster decks.
Castigate, Unmake, Pillory of the Sleepless, and Damnation are all reliable methods of shutting down enemy aggro. So, most good players will end up using six to eight early game control spells, then transitioning over to air finishers like Bloodgift Demon and Divinity of Pride. These threats, while not unsurmountable, will quickly swing the battle in Orzhov’s favor if not promptly removed. Of course, they can always come back, thanks to cards like Reanimate and Debtor’s Knell, which will have a profound impact on your opponent’s mood.
If Grim Procession has a problem, it’s going to be predictability. With so many five-to-seven mana bombs and so few powerful early game permanents, your foes will be able to pounce on initial signs of weakness. For aggro, that means lots of creatures knocking at your door, begging for removal. Against combo and control elements, you’ll find yourself fishing for mana as they play draw/go, ultimately hoping to negate your biggest threats as they appear. While you can recover with a lucky Necromancer’s Covenant, coming back from card disadvantage isn’t going to be easy.
That said, Grim Procession is clearly in possession of plenty of its own answers, so it should have no problem dispatching any deck that relies on one-of beatsticks. Prepare to have an advantage over Berserker Rage, as well as Mindstorms and possibly Sepulchral Strength. Ultimately, this Orzhov deck has a lot of internal synergy and therefore will find itself either running out of steam or accelerating to overdrive very quickly.
The end is nigh! Wield the spirits, shades, and life-sapping magic in the white and black “Grim Procession” deck to show opponents that their defeat is inevitable.
- 4 Doomed Traveler
- 2 Mourning Thrull
- 2 Orzhov Guildmage
- 2 Onyx Mage
- 1 Zealous Persecution
- 1 Midnight Haunting
- 2 Restless Apparition
- 3 Pillory of the Sleepless
- 2 Unmake
- 1 Guardian Seraph
- 3 Bloodhunter Bat
- 1 Voracious Hatchling
- 1 Keening Banshee
- 1 Gravedigger
- 1 Soul Feast
- 2 Bloodgift Demon
- 1 Divinity of Pride
- 1 Shepherd of the Lost
- 1 Angel of Flight Alabaster
- 1 Necromancer’s Covenant
- 1 Debtors’ Knell
- 1 Sanguine Praetor
- 4 Terramorphic Expanse
- Swamp
- Plains
Grim Procession unlocks
- Deathbringer Liege
- Unmake
- Vampire Nighthawk
- Falkenrath Noble
- Edge of the Divinity
- Voracious Hatchling
- Unmake
- Angel of Despair
- Zealous Persecution
- Pillory of the Sleepless
- Castigate
- Debtors’ Knell
- Damnation
- Tainted Sigil
- Falkenrath Noble
- Vish Kal, Blood Arbiter
- Reanimate
- Edge of the Divinity
- Vampire Nighthawk
- Stillmoon Cavalier
- Tainted Sigil
- Ob Nixilis, the Fallen
- Divinity of Pride
- Vindicate
- Zealous Persecution
- Castigate
- Falkenrath Noble
- Bloodgift Demon
- Ghost Council of Orzhova
- Blazing Archon
* While rumors of a tenth guild have often circulated in the city, there has never been conclusive evidence that the so-called “House Dimir” actually exists.
dimir is still missing too and hopefully they might implement a 5 color deck and or esper/grixis deck :)
“dimir”?
http://community.wizards.com/go/thread/view/75842/29481443/Dimir_Deck_Accidentally_Spoiled!?pg=1
looking forward to dimir
Two solid looking decks. I suspect that Grim Procession might be what people wanted Exalted Darkness to be, at least in terms of the colour combo.
Also, I have no idea what this “Dim-ere” thing people are talking about is, but if I knew I certainly wouldn’t be looking forward to it, no sir. Not looking forward to it whatsoever.
The link I have posted above sends you to a forum thread announcing the discovery of the so called ”dimir deck”. I thought it was one of the ravinca guilds?
*Grahf – I have no idea what you’re trying to say past the 2 first lines of text. A new deck you’re ”not looking forward to”? I don’t get it.
According to lore, “Dimir” is the 10th Guild that “doesn’t exist”. It’s a Ravnica Guild based on infiltration and secrecy.
Grahf’s just playing into the idea of them “not being there”.
aha, thanks
Propaganda fueled by Wing himself!! In one of his previous deck mechanics speculation articles…..Dimir??? Hmmmmmm
The video has a typo at the end. says the release date is November 4th…shouldn’t that be December 4th?
Any news on the promo cards for the deck packs?
According to general concensus (spelling?) there will be no promo cards available for the double deck packs…yes…fuck stainless for their deception.
@Woolly.. not to mention that Sean, who’s the community manager for Wizards has confirmed this. Also.. there were no promo cards in the first deck pack, and there hasn’t been any listed anywhere for deck pack 2. I think it’s safe to say that… no promo cards for any of the deck pack decks. Unfortunately.. =/
Bring more deck analysies! I enjoy reading them, especially the last two new decks need some treatment. So long, keep up the good work.
I WANT AN ARTIFACT DECK :(((
I loved Machinations from DotP 2012
dotp community wants tt back ffs
I’m sorry, I don’t understand… can you explain?
http://www.thefreedictionary.com/borborygm
Meaning of Borborygmos
[…] T3 lucky enough to unveil the Grim Procession DLC deck info, I feel I have a certain obligation to weigh in on the deck itself. I’ve always been a fan of […]
[…] with Grim Procession, the other DLC Deck Pack 2 pile, the Gruul’s Berserker Rage is a bit […]
I think Vish-Kal should be in it
[…] Didn’t have the time /money yet to pick up the last two DLC deck packs for Duels 2013? Now you don’t have to! We’ve decided to give away a few PC/Steam copies of both packs: DLC #1 (Simic, Boros) and DLC #2 (Gruul, Orzhov). […]