Duels 2014 deck lists: Chant of Mul Daya and Enter the Dracomancer
Hot on the heels of Avacyn’s Glory and Masks of the Dimir, it looks like another two decks for Duels of the Planeswalkers 2014 are being revealed.
First up is chant of Mul Daya, a green deck that’s based on summoning Eldrazi terrors and annihilating the competition. I was surprised and excited to see this show up in a Duels game, and there’s certainly opportunity for some insane plays.
Also making its debut is Enter the Dracomancer, a Jund deck that’s all about dragons: summoning dragons, raising dragons, even becoming a dragon! Daenerys, eat your heart out.
Chant of Mul Daya decklist
1 x Artisan of Kozilek
4 x Farhaven Elf
4 x Grazing Gladehart
2 x Oracle of Mul Daya
1 x Pathrazer of Ulamog
2 x Pelakka Wurm
1 x Primeval Titan
1 x Sporemound
2 x Ulamog’s Crusher
1 x Vastwood Hydra
2 x All Is Dust
1 x Eldrazi Conscription
3 x Explore
1 x It That Betrays
4 x Khalni Heart Expedition
4 x Rampant Growth
25 Forest
Unlocks
- Primeval Titan
- Bountiful Harvest
- Woodborn Behemoth
- Into the Wilds
- Explore
- Oracle of Mul Daya
- Eldrazi Conscription
- Terastodon
- Fierce Empath
- Scute Mob
- Green Sun’s Zenith
- Eye of Ugin
- Bountiful Harvest
- Flourishing
- Rites of Flourishing
- Artisan of Kozilek
- Pelakka Wurm
- Woodborn Behemoth
- Vengevine
- Elvish Piper
- Tangle
- Exploration
- Vigor
- Tangle
- Elvish Piper
- Summoning Trap
- Plow Under
- Terastodon
- Exporation
- Tooth and Nail
Enter the Dracomancer decklist
2 x Borderland Ranger
4 x Dragon Fodder
2 x Dragonspeaker Shaman
1 x Flameblast Dragon
2 x Gorger Wurm
3 x Hellkite Hatchling
1 x Hellkite Overlord
2 x Igneous Pouncer
1 x Predator Dragon
4 x Tukatongue Thallid
2 x Valley Rannet
1 x Volcanic Dragon
4 x Cultivate
2 x Jund Charm
1 x Sangrite Surge
4 x Soul’s Fire
4 x Terramorphic Expanse
9 Forest
7 Mountain
4 Swamp
Unlocks
- Form of the Dragon
- Torrent of Fire
- Dragon Fangs
- Borderland Ranger
- Sangrite Surge
- Crucible of Fire
- Predator Dragon
- Hellkite Hatchling
- Maelstrom Pulse
- Karrthus, Tyrant of Jund
- Dragon Roost
- Dragonspeaker Shaman
- Crucible of Fire
- Torrent of Fire
- Jund Battlemage
- Dragonspeaker Shaman
- Maelstrom Pulse
- Ogre Battledriver
- Dragon Breath
- Broodmate Dragon
- Consume Strength
- Torrent of Fire
- Banefire
- Bloodbraid Elf
- Dragonlair Spider
- Spellbreaker Behemoth
- Artifact Mutation
- Maelstrom Pulse
- Penumbra Wurm
- Dragon Broodmother
Both of these decks seem like a lot of fun for players who want to summon huge, battlefield-wrecking monsters to the table. Personally, I prefer Eldrazi abominations over the more traditional winged lizards… but when either is staring you down, what’s the difference?
Wow, that Eldrazi pile looks INSANE! I honestly don’t see a single weakness with that thing… it looks like an higher quality Ancient Depths with cheaper ramp, better life gain, and some truly insane creature fetching/casting abilities. I’m calling it right now, that pile will be the obnoxiously OP top tier deck of DOTP 2014. You better got out FAST and start punching that thing in the face ASAP, otherwise you won’t stand a chance late game… and by late game, I seriously only mean by turn 4-5, not 8-9.
Holy cow, have we got some nasty decks to look forward to!
I’m surprised they put a badass card like Summoner’s Pact in. A lot of people are going to lose off it
Nevermind it’s Summoning Trap. I got too excited
Of course, not that Summoning Trap was any less insane. Get a free(-ish) creature with enough choice to almost always make it worth it, at instant speed, whenever something gets countered. Awesome, considering that this is exactly the deck which would have its creatures get countered. You know what sort of deck this also is? One that would pay 6 mana to get a Flashed creature at opponent’s EOT since it’s got so much stuff worth much more that you’re almost guaranteed to find something!
So it’s Ancient Depths, except with some actual creatures in it. Ironically, no way to generate Eldrazi Spawn as I see it, because wah wah, mana pool is too complex for the casuals. Also, the deck’s strategy, at least with the unlocks, seems to consist more of cheating out the fatties than to actually ramp up and play them like a real man. Huh, looking forward to that. Maybe balancing will be halfway decent and you’ll be able to run either cheat mode or ramp.
And the other. Well, it’s a Jund deck. Lotsa Timmy, lotsa dragons, lotsa stuff that I already know I’ll hate. No, I don’t want to play it, even though MTGO keep forcing me to. (And I would’ve gotten away with it too, if it weren’t for those meddling lands not showing up until I mulled down to 2.)
There was already a tricolour deck in DotP… 12? 11? I wouldn’t know and I won’t check now even though there’s a shortcut on my desktop. As much as I’ll go to any lengths to play artifacts, Machinations somewhat sucked, especially because the mana tapping AI was only slightly smarter than the opponent AI. Now, with the improved possibilities, it looks to be a fine deck, if its fixing works out. To be honest, I would’ve preferred that they use some of the artifact fixing from RTR. I did that last night, worked perfectly fine. But again, nonland mana sources, as well as using cards which were printed after I was born. DotP likes neither, I’m afraid.
On another note, I foresee that there won’t be another mill deck to fill the quirky deck slot. Why? Oh, I’m just that clairvoyant. Maybe there will instead be another artifacts, or a monoU control deck stuffed with way too many ways to get infinite turns. Oh wait.
In all seriousness though, maybe… maybe a creatureless deck, or one with strictly-better-than-everything Slivers… one can only dream.
There’s a 5C in Duels 2013
Both of these decks look like powerhouses to me. I really look forward to bashing faces in with these fatties.
All four decks seems incredibly boring to me. Don’t tell me that my Izzet deck is DLC ONCE AGAIN.
@JohnM: There probably won’t be an Izzet deck, as the Guild decks were there to “showcase” Return to Ravnica.
But that’s always a blue/red counterburn deck, that’s what I meant!
Wow
I tried these basic builds in Cockatrice without adding anything
The eldrazi deck was very, very, very, OP in my early playtesting
once it reaches 6 mana with primevil titan or 10 mana and put a single eldrazi, the game is pretty much over. Looks like it is the next Goblin Ganglands.
Thinking right now that maybe a deck with lots of counters/bounce, or maybe a deck full of spot removal like grim processor, or obedient deck, will be the only ones to stand against it. Burn is very much useless, Unless the burn is applied to the guys who get you life with landfall, these seem to be key to survive early.
The white deck seems weaker than peacekeepers, the jund deck seems like it will suffer from mana screw a lot, and doesn have very much spot removal. Masks of the dimir seems strange, if you dont get lots of removal and discard, the cards arent that powerful. It has lots of bounce, but there isnt enough power in the cards I played.
3 of the decks don’t seem very interesting – lots of land -> massive creatures -> stomp.
Where are the strategies, the combos that saved your ass and buy you that 1 extra round to win? There’s a reason why Ancient Wild is far more interesting to play than Pack Instinct in 2013. =(
Found the new Mono Green Beats list on GameTrailers.com
Garruk’s “Hunter’s Strength” Deck
2 Bramblecrush
2 Cudgel Troll
3 Garruk’s Companion
3 Gloomwidow
3 Kalonian Hydra
2 Sacred Wolf
3 Sentinel Spider
2 Enlarge
1 Garruk’s Horde
2 Hunt the Weak
2 Nature’s Lore
2 Overrun
2 Oakenform
3 Prey Upon
1 Primeval Bounty
1 Regal Force
2 Staff of the Wild Magus
24 Forest
Unlocks
Master of the Wild Hunt
Wurmskin Forger
Staff of the Wild Magus
Revive
Rancor
Overrun
Enlarge
Leatherback Baloth
Eternal Witness
Primalcrux
Predator Ooze
Living Hive
Savage Summoning
Regal Force
Eternal Witness
Elephant Guide
Rancor
Prey Upon
Bramblecrush
Rampaging Baloths
Nature’s Lore
Brawn
Fangren Firstborn
Overwhelming Stampede
Biorhythm
Beastmaster Ascension
Bellowing Tanglewurm
Rancor
Nature’s Lore
Craterhoof Behemoth
Here is a link to all ten deck lists.
http://community.wizards.com/go/thread/view/75842/29956851/Magic_2014_Decklist_Directory
I get my 2014 news from that site nowadays – more up-to-date than TTT and I don’t have a million separate tabs opened just to look at the cards.
I’ve been using a random number generator to determine which decks I fully unlock, and was unfortunate enough to draw the Enter the Dracomancer deck first. It is, by far, one of the worst decks I have ever played with. Playing it as a devour deck is entirely too slow, card costs are horrendously imbalanced and omfg could you make having a 3-color mana pool any more worthless? Then add in how ridiculously easy it is to counter you big guns…and…the only reason to play this deck is to show someone how bad it is or how to not construct a deck.