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game design
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Editorial
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12129
T3 Reviews: Watch_Dogs
by
Xiant
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Jun 5, 2014
It's hard not to compare any city based open world game to Grand Theft Auto, if only because of the similarity in setting and approach...
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Balance
2
7076
Dark Souls 2 is horrible, and here’s why (character and character design)
by
Xiant
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May 10, 2014
Note: This is an article in a series dissecting the good, bad, and horrid of Dark Souls 2. Rebuttals to the arguments presented here will...
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Balance
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12201
Dark Souls 2 is horrible, and here’s why (map design)
by
Xiant
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May 9, 2014
Note: This is an article in a series dissecting the good, bad, and horrid of Dark Souls 2. Rebuttals to the arguments presented here will...
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Balance
9
12360
Dark Souls 2 is horrible, and here’s why (the bosses)
by
Xiant
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May 8, 2014
Note: This is the first article in a series dissecting the good, bad, and horrid of Dark Souls 2. Rebuttals to the arguments presented...
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Editorial
0
6063
Gaming theory: Immersion and what the fourth wall has got to do with it all
by
Toraka
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Sep 7, 2013
In any sort of media, the fourth wall exists to keep our world and the work's separate. Basically, think of it as the glass...
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Editorial
19
6939
Gaming theory: difficult does not equal challenging
by
Toraka
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Jul 27, 2013
It's common opinion that games are becoming easier as time goes on. If we compare games to how the world's changing, it's easy to...
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Editorial
13
9996
Gamer Philosophy: XBOX One vs. PS4 vs. PC vs Gamers
by
Xiant
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Jun 5, 2013
We all have our opinions on the matter. XBOX is better than PlayStation is better than PC is better than blah blah blah. While...
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Editorial
4
4703
What every game designer needs to learn from Dark Souls
by
WiNGSPANTT
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Apr 17, 2013
I've recently begun making my way through my extensive Steam backlog, and decided to begin with Dark Souls: Prepare to Die Edition....
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Balance
22
11213
Gatecrash Speculation: 10 possible guild mechanics
by
WiNGSPANTT
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Oct 19, 2012
Now that the dust has settled a bit on Return to Ravnica, speculation is slowly turning towards Gatecrash, the second set in the new...
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Editorial
13
4719
The Making of Duels of the Planeswalkers: Interview with Wizards R&D Designer Ken Troop
by
WiNGSPANTT
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Oct 15, 2012
A few months ago, we had the privilege of speaking with the CEO of Stainless Games, Patrick Buckland. Stainless developed every Duels game,...
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Newest Articles
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Editorial
0
2682
Top Tier Tactics calls for the immediate resignation of Activision CEO Bobby Kotick, for the 10th year in a row.
by
WiNGSPANTT
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Nov 19, 2021
For more than a decade, T3 — the preeminent website in video game strategy, satire, and Bobby Kotick disdain — has stood...
Magic Duels Origins: “Winging It” Couterburn Deck Guide
by
WiNGSPANTT
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Aug 24, 2015
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Spotlight
EVE Online Exploration Guide: Billions and Billions (of ISK)
by
WiNGSPANTT
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Mar 28, 2015
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Spotlight
Games aren’t murder simulators. They’re actually worse!
by
WiNGSPANTT
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Feb 21, 2015
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Editorial
Moddin’ Magic: How to revive old Duels of the Planeswalkers
by
Toraka
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Dec 10, 2014
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Editorial
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